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Rymix Kyrie

This was converted from the blob of text posted by rymix on a kyrie review. Thought it might be useful to some. Its the only 'manual' I've been able to find for the kyrie.

Question: Did rymix ever release 1.0? His main website forwards to the mp3 page, which is where I figured I'd find 1.0 first if he released it.

-Jymmi

--- insert help file - kyrie_spectra_help.txt

This might help some =)

- Mode -

Single Mono: Modulators are mono.
LFOs phase are disabled.
Osc2 is disabled.
Osc1 routes through mod1, mod2, filt1, filt2, shift1, shift2 according to routing param.
Low CPU.

Double Mono: Modulators are mono.
LFOs phase are disabled.
Osc1 and Osc2 routes in parallel through mod1, mod2, filt1, filt2, shift1, shift2 according to routing

param.
High CPU.

Split Mono: Modulators are mono.
LFOs phase are disabled.
Osc1 routes through mod1, filt1, and shift1.
Osc2 routes through mod2, filt2, and shift2.
Both osc1 and osc2 route according to routing param.
Middle CPU.


Single/Double/Split Stereo: same as above, but Modulators are stereo (if applicable), and the phase

parameter on the LFOs will make a stereo phase separation for that parameter (if applicable... not all

params are stereo-enabled).


- Filter Mode -

Normal: filter is applied across the 20hz - 20khz frequency range normally

TileL: filter shape is repeated to the left over and over.

ex: a low pass filter slopes downward to the right of the center frequency and stays a unity to the left,

the width being determined by the bandpass parameter.
When tiled left, it slopes down to zero to the right and continue at zero past the bandwith, and stay at

unity (no change) to the left up to the bandwidth, but after the bandwidth it will continually repeat the

filter shape.

TileR: same as TileL, but will repeat to the right (higher frequencies) instead of left.

Tile: repeats both to left (lower frequencies) and right (higher frequencies) of the center frequency

Bend: the filter shape stretches from the center frequency to the lowest (20hz) and highest (20khz)

frequencies, ignoring the bandwidth.

Harmonic: the filter is applied to the frequency range of the note, starting with the base frequency and

ending with the frequency of the highest harmonic.
You could think of this as a note/key-tracking filter.

H TileL: same as TileL, but applied as Harmonic

H TileR: same as TileR, but applied as Harmonic

H Tile: same as Tile, but applied as Harmonic

H Bend: same as Bend, but applied as Harmonic

Ser: Filter is applied in serial.
Input into filter is filtered and then output (input determined by the routing param)

Par: Filter is applied in parallel.
Input into filter is added to a filtered copy of itself, and then output (input determined by the routing

param).

Asy: Filter is applied asyncronously.
Input into filter is added to a filtered copy of the *original* waveform, and then output (input determined

by the routing param).


- Shifters -

Shift1/2: Add the input to a spectrally-shifted version of itself.
The shift is a simple harmonic shift.
The shift amount is determined by the # of harmonics.

- Formants -

The formant section is a simple simulation of formant resonances that occur in natural instruments and the

voice, that allow the instruments to still be recognized even after being pitch-shifted a few octaves.
It is implemented here as a simple peak filter, and the formant frequencies for each formant are the normal

frequency ranges for that formant as found in the real world (i.e., i found it on a website =)

- Routing -
This param controls the working order of the Modulators (m=mod1, M=mod2), the filters (f=filt1, F=filt2),

and the shifters (s=shift1, S=shift2).
It is most useful when designing a specific sound.
It allows you to choose when you want to apply a filter before or after a modulator, or shifter, etc.

- Modulators -

I dunno... still trying to figure out what some of them do myself. =)

Comb = comb filter (amount) + comb phase cycler (strength).

Randomize = random amplitude (amount) + random phase (strength).

RandomHi affects stronger harmonics more, RandomLo affects weaker harmonics more.

Average = averages changes to harmonics (amount).

Fade = fades (like a winamp spectrum display waterfall effect) changes to harmonics.

The phase and sinus modulators affect the phase in some way (try lfo'ing the amount and/or strength).

Square off adds square wave harmonics per harmonic, Square peak adds them to the strongest harmonic.

Even/Odd fades the even (strength) and odd (amount) harmonics.

LinearPS&2 & PC do phase-shifting on the harmonics (lfo them).

AM&2 amplitude-modulate the harmonics (???).

Chori&2 try lfo'ing them. They sound nice =)

Things to remember:

- All 6 LFOs, Envelopes, and Velocity targets are in effect for EVERY note.

- Envelope #0 is the amplitude envelope.

- Some of the filters sound better with the AutoVol attribute turned off (Lo/Hi Shelf).
Some will kill you (SpikeLP/HP).

If you turn it off, put a compressor in the chain to regulate the volume (with it on, one is usually not

needed).

- Pitchbend is meant for performance & midi. Set it to 0 when saving presets.

- If you want to save cpu by using a higher resolution, dont use extremely fast LFO settings & envelopes.

Also, if you still want to use glide, turn the "Sync Frequency" attribute off.

That's all I can think of for now...

(c) Rymix
BuzzBoard Link for posting